Platform: PC (Ludum dare 37)
Engine: Unity 4
Role: Game Designer and Game Programmer


Mouse in da House is a game made for Ludum dare 37 where you help one little mouse to get his cheese. But he need to be careful with the dangers of the house.


I was working on the tasks below:

  • Core platform mechacnics
    • Detect where the mouse is grounded (it was a primitive system with a lot of bugs)
    • Climb on cloths
  • Cats AI
    • Basic state machine between idle and watching
  • Implementation of UI/UX